by Seil » Thu Dec 14, 2006 6:39 pm
I'm not sure what you guys have for experience in terms of the shipping process.......... basically the end of a dev cycle that is crunch time right before a project is completed, especially in game dev, no new features are introduced, just things finished and bugs fixed.......... it'd be nice to have a plugin or something that allowed you to switch "modes" for your project...... meaning once you switch into the "ship" mode or whatever it's called, you have a slightly different control setup for the system, where all new tasks created need to be authorized by the shipping leader, (a lot of times, this is the same manager from before) but if isn't authorized by the shipping leader, it doesn't happen. I had something else too, about this mode....
maybe you can flag tasks in special ways, or sort by oldest created and things like that, basically helping the team decide what just is NOT going to make release and what they SHOULD be focusing on to make sure nothing too buggy is released.
EDIT: of course this only applies to projects with an overall completion date requirement. however there are a lot of commercial projects that have a requirement like this.