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Gneu.org • View topic - Manufacturation
Page 1 of 1

Manufacturation

PostPosted: Thu Dec 14, 2006 5:17 pm
by Bob

PostPosted: Thu Dec 14, 2006 5:19 pm
by whitfield
Looks like we need a base platform to work from for all these game/simulation project ideas COUGH COUGH *ogre* COUGH. Oh, excuse my cold. :)

PostPosted: Thu Dec 14, 2006 5:22 pm
by Bob
Definitely going to go the ogre route for all of these.

The LGPL license makes it all the most drool worthy. Not to mention the need for control over the application.

We could even do some networking stuff and open up the ability for the game to be played over the net. I would love to see two people go into competing markets and see which one makes what choices in order to come out on top of the other.

PostPosted: Thu Jan 11, 2007 12:23 pm
by Bob

Re: Manufacturation

PostPosted: Sat Jul 07, 2007 9:46 am
by Bob
Meeting Notes

Manufacturation is a business simulation with a negative undertone. The basic concept is to run a business and take care of employees while handling interaction with the environment, community and at the highest level, distribution to the world of your products and or services.

You, as a business owner control your business genre, flow, speed, hiring schemes, outflow, distribution and many other items using GUI interaction and oversight of your business in a 3D world. Your business can either be run as an ethical process, focusing on the internals of your company, or as a monopolistic money mongering demon, bent on using unlawful means of removing your opponents from the game.

You also have the ability to enter into low risk businesses to start and build up the capitol to decrease the risk of your future higher risk ventures.

As with other business and monetary based games, loans and HR, are a must. You are hiring and firing employees for various functions in your business and can even go into a second building down the street and control the layout of your fabrication or assembly line.

The Manufacturation world is initially going to be single player, but we plan to do multiplayer. Players have the ability to play against each other, or in groups, in the same city and compete over market share or work off each other in complementary businesses and do like AT&T and have one business oversee a series of smaller businesses and buy them up later.

Re: Manufacturation

PostPosted: Tue Jul 10, 2007 5:08 pm
by whitfield

Re: Manufacturation

PostPosted: Fri Jul 13, 2007 7:00 pm
by Bob
I really hate when people do games that should be done in 3d... in text form =(

http://www.industryplayer.com/intro.php?intromode=1

Re: Manufacturation

PostPosted: Sun Jul 15, 2007 5:40 pm
by Bob
The Design Document is available here: http://wiki.gneu.org/index.php?title=Ma ... nDesignDoc

Feel free to update as necessary.

My dream for Manufacturation

PostPosted: Mon Jul 16, 2007 2:04 pm
by Bob
Bringing together a bit of my foresight and the discussions I have had with various people about this game, there is going to be a very complex and interesting simulation under our umbrella. So far it looks like this game will revolve around the oversight aspect of running a business, but I think that what will set this game apart from other business simulations is that we have already begun thinking about how to play over the web. One example of this is to play against your buddy, running competitive businesses, but why stop there? I think we should be able to run complementary, as well as be able to collaborate under the same business.

Maybe my buddy sucks at the grand scheme of things but manages smaller aspects very well. I should be able to partner up with his business and let him run a portion of it while I run the rest, and vice versa. Have a true umbrella corporation that oversees 12 friends as they build their business but also to take part in scheduling meetings and overthrowing other companies.

There should also be a dark side to this game. I want to be able to use Social Engineering to send someone into another companies building and bring me back information that would help me with my plans. There should be plenty of underhanded things to do to get the upper hand in Manufacturation including but not limited to espionage, assassination, stealing employees, kidnapping, harassment and slander.

Re: Manufacturation

PostPosted: Wed Jul 18, 2007 11:38 pm
by Bob

Re: Manufacturation

PostPosted: Thu Jul 19, 2007 8:20 pm
by Bob
Another cool thought I just had is to have the entire game work like the stock market. Everyone who plays is given the option to have their company added to the stock market, and depending on how they are doing as a company their stock will raise or fall. When the game commences people are given the ability to invest part of their money into other companies in the same fashion we have become accustomed to in the stock market. Of course earnings will have limits and investments the same; three day withdrawal rules and such. I really don’t know how this will all work out because I am a bit up in the air about how the games will play out. In other words, I’m not sure about how I want the time to play out in the game. If the game is too slow it won’t be much fun, but if it’s too fast there won’t be much purpose to having a stock market, and I think that having that would really help the immersion, not to mention the fun and competition of the game.