Command, not control

Command, not control

Postby Bob » Fri Sep 07, 2007 12:55 pm

Inspired by Homeworld, I would like to create a series of military games revolving around you actually overseeing the action, strategy wise. The concept of the game itself is to be the general of a military force, at war with another. Your forces are going to be randomly selected, so you are either more powerful, less powerful or equally matched, at random.

Creating a military plan allows you minute control over your forces, choosing how many of them are involved in the battle, and or how they interact with each other. You propose where they fight and what sort of cover there is, but for the most part you don’t control the immediate activities in the field. Once a battle has been begun you then have “loose control” over your forces, leaving you to oversee your battles, not participating directly. You will of course have the ability to recall your troops or change their battle plan depending on situations on the ground.

I have been tossing around the idea of having the ability to move yourself or the other vice members of the government around, such as in case of imminent attack on the location where your general is located.
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