Bob, Reiji and I had our first meeting to discuss our new mod idea. The meeting began at JT Mcharts, where we enjoyed hot savory pizza, and ended with us starring at girls at TGIF until about midnight. Girls are great inspiration for uh....well just about anything.
We discussed many things, heads butted, sparks flew, voices were raised, only to be expected when three of the top minds in the video game community gather as one. We want to do a racing game, or more like a racing, wreaking, burning, destroying, full on vehicle customization game, complete with top notch, state of the art physics simulation.
- Here are the topics we discussed:
Vehicle customization:
-Chassis
-Body
-Engine
-Tranny
-Exhast
-Suspension
-Tires
-Armor (optional)
-Weapons (optional)
Gameplay types:
-Total Destruction (free for all battle)
-Endurance (30 minutes to a few hours)
-Long Jump (Players shoot their cars off opposing ramps and try to hit eachother)
-Drone (escape the Monolithic Badass AI driven vehicle by finishing anywhere but last)
-Speed (i dont need to explain this one)
-Catapult - (don't need to explain this one either)
-Recycling (similar to an olympic swimming event, drivers go back and forth through a course while evading oncoming vehicles)
We also discussed ways in which to balance gameplay, through track construction, vehicle regulations within a match. We want to implement a system of buying and salvaging all vehicle parts. Prizes include not only credits, but parts from your opponents vehicle that you managed to break off during the race. There will be a diverse point system that will allow the player to continue on regardless of race wins. All of our ideas thus far are still being worked out and we are putting all matters "under the microscope" to ensure the community gets a great mod.
Pug
[EDIT]
I dont think this qualifies as a mod, at this point it is completely our game
- Bob
[/EDIT]