Attn: Packages for maps.

Attn: Packages for maps.

Postby knelson » Wed Feb 20, 2008 8:22 am

I won't be able to use the SVN from now on, so I don't know what im going to do, but I can't download 74.2 megs worth of package files... (Fubar lol)
Unless there is a way to block the svn from downloading those files... I dont know jack about svn stuff. I would think there is a way to tell it "don't download this folder"

I strongly urge us level designers to package up your materials/meshes, etc.. within the map and not in other package files, this way we dont have 3- 8 files for 1 single map, simple name your package the same as your map and it will be saved within the map. Not that is saves in dowloading or file size, but it makes for less trouble wondering if you have the correct package file, etc..

Thoughts, ideas, complaints? :D
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Re: Attn: Packages for maps.

Postby Bob » Wed Feb 20, 2008 12:11 pm

This is becoming an issue, barely 4 weeks into development. Its quite odd, but i wasn't really expecting this to become so tough to look after.

knelson wrote:I won't be able to use the SVN from now on, so I don't know what im going to do, [... snip ...] Unless there is a way to block the svn from downloading those files... I dont know jack about svn stuff. I would think there is a way to tell it "don't download this folder"


In order to force it to download specific folder all you have to do is direct the check out to a specific folder. For instance, if you want to check out the UTGame directory from the trunk you can check out the following URL:
http://svn2.assembla.com/svn/gneu_oms/Trunk/UTGame/

Your WIP directory is at the following URL
http://svn2.assembla.com/svn/gneu_oms/WIP/KNelson/

Unfortunately you cannot block a directory under the checkout directory to check out that i know of. =\ You can step through each directory and check out only that directory but i dont know how it will affect the update process.

knelson wrote:but I can't download 74.2 megs worth of package files... (Fubar lol)


The reason we have WIP directories is so we don't have this occur. I want to be clear and i want to be understood. The Trunk is not to be touched without reason. If you are working on your map, check it into your WIP directory. If you have not been around in IRC you dont know how we are organizing and are only going to do damage otherwise. I am going to move the files this time, but in the future dont be surprised if i delete them. This sort of addition to the trunk is not going to be taken well because it hits everyone and as a team we have to be able to expect changes to the SVN to be gradual/incremental. Throwing 70 megs of models onto the SVN without warning is not only frowned upon, its really unrealistic.

Lets get things sorted out, quick-like. Its about time to halt all motion and have a meeting. I need to talk to everyone.
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Re: Attn: Packages for maps.

Postby CrysAk » Thu Feb 21, 2008 5:47 am

Talking with Bob last night briefly about this

ONLY submit to Trunk AFTER you have got permission to do so and when your content is Vital to the Projects progression

Half finished Maps/Packages should be store in the WIP directory's

I know im just repeating what Bob just said but this is crucial and I cannot stress this enough, sorry Bob if im stepping out of line authority wise here, I know im not a lead, just want to make sure everyone reads this and understands how important it is

also when the project gets a little larger and we near the limit on our server space ill pitch in some cash for some more server space, it probably wont be enough to store the whole projects file history on SVN, but will be enough so that we will only have to clean up (delete old revisions of files) every other month or so

Good to see people are gettin some custom work done though ^^ lol, jsut make sure you OK stuff with leads before submitting large files like that

Chris
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Re: Attn: Packages for maps.

Postby FUBAR » Fri Feb 22, 2008 5:52 pm

gezz man
i made a stuff up ffs bite my head off

for a start i asked how to use svn and all i got was links to stuff that involved reading,downloading, links to stuff that wasnt to do with it,
also when i finaly get it working i make a mistake, everyone makes a boo boo

also can you use models/textures if its inbedded in a map?
at least if they are in there own package everyone can use them easly
and in there own package if it doesnt make a diff to file size except makes the map file huge

BTW my wip can be deleted as i will upload new one soon with only map bits, think i uploaded wrong utgame file coz its got everything in there
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Re: Attn: Packages for maps.

Postby CrysAk » Sat Feb 23, 2008 8:41 am

this wasnt an attack on you m8, its for everyone to read and understand BEFORE it happends rather than after

also saving custom content in a map file is a big nono as theres no + side to it, keept hem all in 1 seperate file imo
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Re: Attn: Packages for maps.

Postby FUBAR » Sat Feb 23, 2008 11:22 pm

rgr
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