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Gneu.org • View topic - adding new singleplayer animations
Page 1 of 1

adding new singleplayer animations

PostPosted: Wed Mar 07, 2007 5:31 pm
by Baer
Ok guys I am working on a singleplayer mod and need to add new animations, I copied bludgeonweapon for adding swords, Now in the Swing function there is a line that says:
Activity nHitActivity = ACT_VM_HITCENTER;

I am going to add the new anim like so:

Activity nHitActivity = ACT_VM_SLASH1A_HIT;

What I need to know since the new swords has 4 attack anims, can I just put:

Activity nHitActivity = ACT_VM_SLASH1A_HIT : ACT_VM_SLASH1B_HIT : ACT_VM_SLASH1C_HIT : ACT_VM_SLASH1D-HIT;

Will this work, or do I need to figure out something else?

Thanks in advance.

PostPosted: Wed Mar 07, 2007 8:25 pm
by steven_m64
are you trying to have the attack animation be randomized?
(play a different attack animation randomly)

if so you can just specify in the models qc to use the same activity name for multiple animations and it will automatically randomly play one of the set of animations.

if your are situationally trying to trigger a specific animation its quite a bt different and "Activity nHitActivity = ACT_VM_SLASH1A_HIT : ACT_VM_SLASH1B_HIT : ACT_VM_SLASH1C_HIT : ACT_VM_SLASH1D-HIT;"
wont work.

code will have to be added to check what is happening and what animation will need to be played.

PostPosted: Wed Mar 07, 2007 8:43 pm
by Baer
For now yea they will be random. At a later date who knows. Later on he will get the activity name. For now I will use 1a.